Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a9
Votes
0
Found in
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-48802
Regression
Yes
The Editor fails to load Layout Preset when it includes the UI Builder
How to reproduce:
1. Create a new project
2. Navigate to C:\Users\username\AppData\Roaming\Unity\Editor-5.x\Preferences\Layouts\default
3. Put the “UIBuilderLayoutIssue.wlt“ in the directory
4. Open the new project and change the Layout to UIBuilderLayoutIssue
Expected result: The Editor layout changes and UI Builder is seen
Actual result: Editor freezes
Reproducible with: 2022.2.0a9, 2022.3.9f1, 2023.1.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Not reproducible with: 2021.3.30f1, 2022.2.0a8, 2023.1.8f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note:
- To reproduce the issue a second time, make sure to delete the UnityDefaultRuntimeTheme.tss file from the Assets folder before opening the project.
- In 2022.2.0a9 there is a “Failed to load window layout“ popup
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.3):
Fixed UUM-48802 @camilo-palma:
UI Toolkit: Fixed editor failing to load layout preset when it includes the UI Builder