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In Progress

Won't Fix in 2023.2.X

Under Consideration for 2022.3.X

Votes

1

Found in

2022.3.18f1

2023.2.7f1

2023.3.0b4

6000.0.0b11

Issue ID

UUM-62110

Regression

No

[TextMeshPro] Wrong “preferredHeight” is returned when using “CalculatePreferredValues” if having VerticalLayout and “Control Child Size” “Height” enabled

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How to reproduce:
1. Open the user’s attached “TMPPreferredHeightBug.7z” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. Press the “Reproduce Bug” Button 3 times
5. Observe the result

Expected result: All of the text is higher than the button
Actual result: Some of the text is at the same height as the button

Reproducible with: 3.0.6 (2021.3.34f1), 3.2.0-pre.7 (2022.3.19f1, 2023.2.8f1, 2023.3.0b4
Could not test with: 4.0.0-pre.2 (errors after package upgrade)

Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested

Note: reproducible in the Editor and Standalone Player (macOS)

Workaround: change “m_internalCharacterInfo[m_characterCount + 1].character” to “m_TextProcessingArray[m_characterCount + 1].unicode” in “TMP_Text.cs”

  1. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

Comments (5)

  1. thwachchayhngsxeiym37

    Jan 29, 2024 19:03

    ขอบคุณ

  2. thwachchayhngsxeiym37

    Jan 29, 2024 19:02

    ขอบคุณ

  3. thwachchayhngsxeiym37

    Jan 29, 2024 19:02

    ขอบคุณ

  4. thwachchayhngsxeiym37

    Jan 29, 2024 19:01

    ขอบคุณ

  5. thwachchayhngsxeiym37

    Jan 29, 2024 19:01

    ขอบคุณ

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