Search Issue Tracker
Fixed
Fixed in 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Votes
0
Found in
2021.3.22f1
2022.2.13f1
2023.1.0b1
2023.2.0a9
Issue ID
UUM-32286
Regression
Yes
Tag is named after the previously created Tag when creating a Tag with an empty “New Tag Name” field and throws “UnityException: Tag: <…> is not defined” error when trying to remove it
Reproduction steps:
1. Open the attached “repro-project“ project
2. Open the “SampleScene” scene
3. Select any GameObject in Hierarchy window and select “Add Tag…” in Tag selection
4. Create a new Tag with any name and press “Save” button
5. Create another Tag with “New Tag Name” empty and press Enter key
6. Observe the Tags list
7. Remove newly created Tags
Expected result: Tag with empty “New Tag Name” field wasn’t created and newly created Tag was removed
Actual result: Tag with empty “New Tag Name” field was created and named after previously created Tag and throws “UnityException: Tag: <…> is not defined” error instead of being removed
Reproducible with: 2021.1.0a1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b1, 2023.2.0a9
Not reproducible with: 2020.2.0b3, 2020.3.47f1
Reproduced on: macOS Monterey 12.6 (Intel), Windows 10 (by the reporter)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Tile Palette name breaks window UI
- UI Builder Project Library foldouts do not open when pressed on the foldout name
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
Add comment