Search Issue Tracker
Won't Fix
Won't Fix in 12.0.X
Votes
0
Found in [Package]
12.0.0
Issue ID
SGB-98
Regression
Yes
Sub Graph node is showing a "Validation" error when it has a keyword
How to reproduce:
1. Open project "empty.zip"
2. Open "TestShaderGraph.shadergraph" (Assets>TestShaderGraph)
3. Observe the "TestSubGraph" node
Expected result: No error sign
Actual result: Error sign appears: "Validation: Sub Graph has errors, asset at "Assets/TestSubGraph.shadersubgraph" with GUID 000bf7fdbf689314b82e87ed6f699afb. at line 0"
Reproducible with: 12.0.0 (2021.2.0b16), 12.1.0 (2021.2.0f1), 13.0.0 (2022.1.0a12)
Not reproducible with: 7.7.1 (2019.4.31f1), 10.7.0 (2020.3.20f1), 11.0.0 (2021.1.28f1), 13.1.0 (2022.1.0a13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (12.0.X):
We believe this issue might be from upgrading their asset from within the same version and something in the serialization state is malformed.