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Fixed
Fixed in 6000.0.54f1, 6000.1.13f1, 6000.2.0b10, 6000.3.0a2
Votes
0
Found in
6000.0.45f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
Issue ID
UUM-102572
Regression
Yes
Statistics window shows incorrect information when GPU Resident Drawer and GPU Occlusion Culling are enabled
How to reproduce:
1. Open attached “IN-98672” project
2. Open the “SampleScene” in the Scenes folder
3. Make sure Statistics window is opened
4. Select the “PC_RPAsset” in the Settings folder
5. In the Inspector set “GPU Resident Drawer” property to “Instanced Drawing”
6. Make sure “GPU Occlusion Culling” is toggled on
7. Enter Play mode
8. Observe the Statistics window
9. Toggle off “GPU Occlusion Culling”
10. Observe the Statistics window
Expected result: Tris and Verts values are ~8k and ~16k respectively, with GPU Occlusion Culling enabled
Actual result: Tris and Verts values are ~45 and ~120 respectively, with GPU Occlusion Culling enabled
Reproducible with: 2023.3.0a18, 6000.0.45f, 6000.1.0b14, 6000.2.0a8
Not reproducible with: 2023.3.0a17
Couldn’t test with: 2022.3.61f1 (GPU Resident Drawer not implemented)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: When enabling GPU Occlusion Culling in 2023.3.0a17 and 2023.3.0a18 a warning is displayed: “Render Graph must be enabled to use occlusion culling”
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Resolution Note (fix version 6000.3.0a2):
The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling.
Resolution Note (fix version 6000.2.0b10):
The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling.
Resolution Note (fix version 6000.1.13f1):
The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling.
Resolution Note (fix version 6000.0.54f1):
The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling.