Search Issue Tracker

Active

Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X

Votes

0

Found in

6000.0.45f1

6000.1.0b14

6000.2.0a8

Issue ID

UUM-102572

Regression

Yes

Statistics window shows incorrect information when GPU Resident Drawer and GPU Occlusion Culling are enabled

-

How to reproduce:
1. Open attached “IN-98672” project
2. Open the “SampleScene” in the Scenes folder
3. Make sure Statistics window is opened
4. Select the “PC_RPAsset” in the Settings folder
5. In the Inspector set “GPU Resident Drawer” property to “Instanced Drawing”
6. Make sure “GPU Occlusion Culling” is toggled on
7. Enter Play mode
8. Observe the Statistics window
9. Toggle off “GPU Occlusion Culling”
10. Observe the Statistics window

Expected result: Tris and Verts values are ~8k and ~16k respectively, with GPU Occlusion Culling enabled
Actual result: Tris and Verts values are ~45 and ~120 respectively, with GPU Occlusion Culling enabled

Reproducible with: 2023.3.0a18, 6000.0.45f, 6000.1.0b14, 6000.2.0a8
Not reproducible with: 2023.3.0a17
Couldn’t test with: 2022.3.61f1 (GPU Resident Drawer not implemented)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: When enabling GPU Occlusion Culling in 2023.3.0a17 and 2023.3.0a18 a warning is displayed: “Render Graph must be enabled to use occlusion culling”

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.