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Fixed in 2017.1.X



Found in


Issue ID




Standalone player sometimes crashes on display activation when color space in player settings is set to Linear

Graphics - General


Reproduction steps:
1. Open project attached (
2. Open scene "Test".
3. Build for Standalone player.
4. Open it. (This might take up to 10 times, for me the chance is about 1/5)

Expected result: Game start on 2 (or 3) displays.
Actual result: Game crashes.

Note: It might be also be caused by switching from fullscreen to windowed mode or vice versa, but it is not confirmed.

Reproduced on: 5.6.0f1, 5.6.0p1, 2017.1.0b1.
Works fine in: 5.5.3p1.
Regression introduced in 5.6.

Stack trace:
0x00007FF94EF32035 (d3d11) CreateDirect3D11SurfaceFromDXGISurface
0x0000000005783AAE (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Display:ActivateDisplayImpl (intptr,int,int,int)
0x00000000057839FF (Mono JIT Code) UnityEngine.Display:Activate ()
0x000000000577F7A0 (Mono JIT Code) StandardMultidisplay:Start ()
0x000000000577F27B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF91EE35713 (mono) mono_set_defaults
0x00007FF91ED88435 (mono) mono_runtime_invoke

Comments (1)

  1. TheDeaf

    Jan 03, 2018 08:17

    I have same crash.

    Reproduction steps:
    1.add scripts to object:
    if (Display.displays.Length > 1)
    Display.displays[1].Activate();// crashed at hear
    2. set color space to linear exe
    4、run exe

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