Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1186925
Regression
No
SpriteAtlas ignores sRGB setting when in Play mode
Reproduction steps:
1. Open the attached project named Case_1186925
2. Open the "TestScene"
3. Enter Play mode
4. Zoom in to Sprite in the center of the screen for better visibility
4. Start pressing '1' and '2' keys to alternate between packed and single sRGB sprites
Expected result: Both packed and non-packed sRGB sprites appear the same
Actual result: The sRGB sprite that was packed with Sprite Atlas is rendered as if the Sprite Atlas "sRGB" setting is disabled
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment