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By Design
By Design in 6000.5.X
Votes
0
Found in
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-134023
Regression
Yes
Sprite mask does not work when a project is opened with the "LastSceneManagerSetup.txt" file present in the Library
How to reproduce:
1. Ensure that the "LastSceneManagerSetup.txt" file is not present in the project’s Library folder
2. Open the attached project "IN-133198"
3. Open the "Menu" Scene
4. Enter Play Mode
5. In the Game View, select "Play" > "Local" > "Load Level 1"
6. In the loaded scene, press 'Enter', 'J' and 'Enter' again on your keyboard to spawn in the character
7. Observe how the character sprite holds the sword
8. Close the Editor
9. Repeat steps 2-7
Actual result: The handle of the sword is hidden behind the character's hand when the project is loaded for the first time, but appears in front of it after restarting the Editor
Expected result: The handle of the sword is always rendered behind the character’s hand
Reproducible with: 6000.2.0a9, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Not reproducible with: 6000.0.67f1, 6000.2.0a8 (6bc6fbc26ac6)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Workaround: Deleting the "Library/LastSceneManagerSetup.txt" file prior to launching the project
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Resolution Note:
The shader graph material's Queue Control is set to Auto which changes depending on scene settings on load. Setting Queue Control to UserOverride instead of Auto should fix the issue.
Resolution Note (6000.5.X):
The shader graph material's Queue Control is set to Auto which changes depending on scene settings on load. Setting Queue Control to UserOverride instead of Auto should fix the issue.