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Under Consideration for 6000.5.X

Votes

0

Found in

6000.3.7f1

6000.4.0b7

6000.5.0a6

Issue ID

UUM-134023

Regression

Yes

Sprite mask does not work when a project is opened with the "LastSceneManagerSetup.txt" file present in the Library

2D

-

How to reproduce:
1. Ensure that the "LastSceneManagerSetup.txt" file is not present in the project’s Library folder
2. Open the attached project "IN-133198"
3. Open the "Menu" Scene
4. Enter Play Mode
5. In the Game View, select "Play" > "Local" > "Load Level 1"
6. In the loaded scene, press 'Enter', 'J' and 'Enter' again on your keyboard to spawn in the character
7. Observe how the character sprite holds the sword
8. Close the Editor
9. Repeat steps 2-7

Actual result: The handle of the sword is hidden behind the character's hand when the project is loaded for the first time, but appears in front of it after restarting the Editor
Expected result: The handle of the sword is always rendered behind the character’s hand

Reproducible with: 6000.2.0a9, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Not reproducible with: 6000.0.67f1, 6000.2.0a8 (6bc6fbc26ac6)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Workaround: Deleting the "Library/LastSceneManagerSetup.txt" file prior to launching the project

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