Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b2
Issue ID
830097
Regression
Yes
[SpeedTree][Regression] Wind animates speedtrees when toggling some TerrainSettings or moving camera viewpoint
Steps to repro:
1. Open Unity;
2. Create new project;
3. Extract attached package;
4. Open scene 'SpeedTreesAnimatedWhenChangingViewpoint';
5. Select Terrain gameobject;
6. In the Inspector go to Terrain Settings tab;
7. Drag any sliders in Terrain Settings tab (i.e. Pixel Error or Detail Distance).
8. Notice that Speedtrees are animated when toggling sliders (see attached gif video).
9. Select 'Main Camera' gameobject;
10. In the Inspector toggle camera's position by dragging mouse cursor;
11. Observe that SpeedTrees are animated when toggling Camera's transform (see attached gif video).
Regression introduced in Unity 5.5.
Expected result:
Speedtrees should not be animated when either toggling terrain settings or moving camera viewpoint.
Notes:
- Reproducible in 5.5.0b2, 5.5.0b1, 5.5.0a6;
- Not reproducible in 5.4.0p3, 5.4.0f3;
- Reproducible on both OSX 10.11.6 and Windows 10;
- Also sometimes repriduces when scrolling or moving viewpoint in Scene View.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
nonamejuju
Feb 17, 2017 12:51
Though this was a feature. Having speed tree moving in editor view is a big plus.