Search Issue Tracker
Fixed
Fixed in 6000.0.0b13
Votes
0
Found in
2023.3.0a19
Issue ID
UUM-66762
Regression
No
SpeedTree 9 - Improve dependency with SRPs
Right now, SpeedTree 9 is using hardcoded path for retrieving the ShaderGraph assets (URP & HDRP). It has to be fixed by using predefined Shader for each RenderPipeline.
In addition, when switching from URP to Legacy or the opposite, it doesn't change correctly the Shader used.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window
Add comment