Search Issue Tracker
Fixed
Fixed in 2021.3.34f1, 2022.3.17f1, 2023.3.0a18, 7000.0.0a1
Votes
1
Found in
2021.3.32f1
2022.3.13f1
2023.2.0f1
2023.3.0a14
7000.0.0a1
Issue ID
UUM-56618
Regression
No
[BiRP SG] Specular property of the Shader Graph is not shown on the Material when the Material Override is enabled
How to reproduce:
1. Open the user-attached project “BIRPSpecular”
2. Open the “Material” Material Asset
3. Observe the configurable fields
Expected result: The Specular property of the Shader Graph can be changed on the Material
Actual result: The Specular property can’t be changed on the Material
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.2.0f1, 2023.3.0a14
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note (fix version 2023.3.0a18):
The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow
Resolution Note (fix version 2022.3.17f1):
The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow
Resolution Note (fix version 2021.3.34f1):
The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow