Search Issue Tracker

Fixed

Fixed in 2021.3.34f1, 2022.3.17f1, 2023.3.0a18, 7000.0.0a1

Votes

1

Found in

2021.3.32f1

2022.3.13f1

2023.2.0f1

2023.3.0a14

7000.0.0a1

Issue ID

UUM-56618

Regression

No

[BiRP SG] Specular property of the Shader Graph is not shown on the Material when the Material Override is enabled

-

How to reproduce:
1. Open the user-attached project “BIRPSpecular”
2. Open the “Material” Material Asset
3. Observe the configurable fields

Expected result: The Specular property of the Shader Graph can be changed on the Material
Actual result: The Specular property can’t be changed on the Material

Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.2.0f1, 2023.3.0a14

Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2023.3.0a18):

    The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow

  2. Resolution Note (fix version 2022.3.17f1):

    The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow

  3. Resolution Note (fix version 2021.3.34f1):

    The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow

Comments (1)

  1. Victor-K-Prodigy

    Jan 18, 2025 02:04

    I'd like to know when will BiRP shader graph support specular workflow. The standard material does specular just fine, but on shader graph the specular color is stuck to a fixed value making materials unrealistic.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.