Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2023.2.0a22
Votes
1
Found in
2021.3.23f1
2022.2.16f1
2023.1.0b13
2023.2.0a11
Issue ID
UUM-33432
Regression
Yes
Simulator view resolution doesn’t match the simulated device resolution when changing the view from “Game” to “Simulator”
How to reproduce:
1. Create a new project
2. Open the Game window
3. In the view dropdown menu, select “Simulator”
4. Observe the view
Expected result: Simulator view resolution is the same as a simulated device
Actual result: Simulator view resolution is not the same as a simulated device
Reproducible with: Built-in (2021.3.13f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Not reproducible with: 3.1.0-preview (2020.3.47f1), Built-in (2021.3.12f1)
Reproduced on: macOS 13.2.1 (Intel)
Notes:
Not reproducible after switching to Game view and back to Simulator view
Not reproducible after switching devices in Simulator
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.3.29f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-30110
Resolution Note (fix version 2023.2.0a22):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-30110