Search Issue Tracker
Duplicate
Duplicate in 2020.1.X
Votes
0
Found in
2020.1
2020.1.0a19
Issue ID
1216728
Regression
Yes
Silent Crash when using Inspector Window to inspect a script component that uses serialize interface with generic implementation
How to reproduce:
1. Open attached project "ProceduralCore.zip"
2. Drag the "ReproBehaviour" script to the "Main Camera" GameObject in the scene
3. Select the "Main Camera" GameObject
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2020.1.0a02, 2020.1.0a24
Not reproducible with - 2019.1.13f1, 2019.2.0b10, 2019.3.0a11, 2020.1.0a01
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
This is a duplicate of issue #1218652