Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
6.9.0, 7.0.1
Issue ID
1175274
Regression
Yes
Shadows not applying when using File in a Custom Function Node with Universal RP
Repro steps:
1. Open attached project
2. In the Asset folder, double click on "ToonShading" Shader Graph element to open Shader Graph window
3. Find the "Custom Function" Node, that is attached to the rest of the graph, and click on the cogwheel
4. Change the Type field to "File"
5. Double click on the "CustomLighting" file, that appears in the Source field
6. Add "#pragma multi_compile _ _MAIN_LIGHT_SHADOWS" as the first line of the method and press "Save"
7. Go back to Shader Graph window, press "Save Asset" and observe the "Sphere" object in the Scene view
Expected result: Shadows are cast on the sphere
Actual result: No shadows are cast on the sphere
Reproducible with: 2019.2.0b6, 2019.2.1f1, 2019.3.0a12
Could not test with: 2017.4.31f1 (Universal RP did not exist), 2018.4.6f1, 2019.1.14f1, 2019.2.0b5 (project gets corrupted)
Reproducible with package versions: 6.9.1, 7.0.1
Could not test with package versions: 6.7.1 (project gets corrupted)
Note: Using Type "String", with the line from step 6 added to the front, casts shadows and works as intended
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a14