Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
6.9.0, 7.0.1
Issue ID
1175274
Regression
Yes
Shadows not applying when using File in a Custom Function Node with Universal RP
Repro steps:
1. Open attached project
2. In the Asset folder, double click on "ToonShading" Shader Graph element to open Shader Graph window
3. Find the "Custom Function" Node, that is attached to the rest of the graph, and click on the cogwheel
4. Change the Type field to "File"
5. Double click on the "CustomLighting" file, that appears in the Source field
6. Add "#pragma multi_compile _ _MAIN_LIGHT_SHADOWS" as the first line of the method and press "Save"
7. Go back to Shader Graph window, press "Save Asset" and observe the "Sphere" object in the Scene view
Expected result: Shadows are cast on the sphere
Actual result: No shadows are cast on the sphere
Reproducible with: 2019.2.0b6, 2019.2.1f1, 2019.3.0a12
Could not test with: 2017.4.31f1 (Universal RP did not exist), 2018.4.6f1, 2019.1.14f1, 2019.2.0b5 (project gets corrupted)
Reproducible with package versions: 6.9.1, 7.0.1
Could not test with package versions: 6.7.1 (project gets corrupted)
Note: Using Type "String", with the line from step 6 added to the front, casts shadows and works as intended
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes and constantly repaints when the Open XR's Project Validation Player Settings are opened
- Tile Palette’s “(Paint on SceneRoot)” tilemap has “hide” and “ping” target buttons but they do nothing when clicked
- Texture memory does not get released when using Direct3D12 Graphics API
- Element background colors change places in Game window after reopening UI Builder
- Unity Theme can't be changed when any compilation errors are thrown
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a14