Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2017.4.36f1
Issue ID
1211431
Regression
No
Shadows appear segmented in the Game View when using "Link FOV to Physical Camera"
At specific angles in the Game View, shadows appear segmented when using a 'physical' camera setup.
Steps to reproduce:
1. Open the attached repro project
2. Open the 'Test' scene
3. Set up your Editor layout in a similar way as in the provided screenshots
4. Notice the segmented shadows, as well as the difference between Game and Scene views
Notes
- This bug only reproduces under certain angles in the scene view. Have not been able to reproduce it in a build (yet).
- Make sure you have the AR set to Free Aspect
- You may have to move the camera a bit to get the bug to reproduce
Reproducible in: 2017.4.36f1, 2018.4.15f1, 2019.3.0f5, 2020.1.0a18
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
archie65
May 09, 2020 07:28
There are some facts being shared regarding SHADOWS APPEAR SEGMENTED IN THE GAME VIEW WHEN USING "LINK FOV TO PHYSICAL CAMERA", so just have a look at them. We hope you would really find them interesting and they would be really understanding for those who are already into gaming for good. Learn More https://jeuxarcades.com/top-10-best-arcade-cabinet-machine-games/