Search Issue Tracker

Fixed in 5.4.0

Votes

33

Found in

5.4.0a5

Issue ID

750405

Regression

No

[OSX] RenderSurface attachment asserts on various projects, in 5.4 beta builds

Shaders

-

Steps to reproduce:

1. Open Unity;
2. Open attached project;
3. Open "1.unity" scene;

4. Notice that there are 3 planes in the scene with 3 different Shaders having uniform arrays parameters and script, processing those parameters at runtime;
5. Enter Play mode;
6. Zoom in/Zoom out by scrolling mouse wheel in the Scene view;
7. Wait for some time (10-20 seconds).

Actual result:
Weird errors appear in the console:

attach.color[0]->backBuffer == attach.depth->backBuffer
!attach.color[0] || !attach.color[0]->backBuffer

See attached actual.png screenshot.

Notes:
- Reproduces only on OSX (10.11.4), OpenGL4.1 (GLCore) mode;
- Doesn't reproduce on Windows 10;
- The issue doesn't reproduce every time;
- The other possible symptom of this failure is that Game View becomes unresponsive and following assertions appear (in addition to abovementioned ones):

!::HasAsAttachment(GLESRenderTargetSetup(m_PendingFramebuffer), rbid)

!::HasAsAttachment(GLESRenderTargetSetup(m_CurrentFramebuffer), rbid)

Comments (38)

  1. Rod-Galvao

    May 20, 2016 21:23

    Same Here. Mac OS X 10.11.4.
    It happened while running the scene "12_Train" from Curvy asset.

  2. Somaar

    May 20, 2016 17:34

    Also got this error in Unity 5.4.0b17 personal on Mac OS X El Capitan.

    Was using a camera with script below to manipulate the camera with trackpad gestures (two finger mouse wheel simulation).
    Soon afterwards this error appeared, according to the steps to reproduce the mouse scrolling is involved..

    void OnGUI()
    {
    if (Event.current.type == EventType.ScrollWheel) {
    Vector2 touchDeltaPosition = Event.current.delta;
    x -= touchDeltaPosition.x;
    y -= touchDeltaPosition.y;
    }

  3. mrpinebox

    May 13, 2016 12:11

    Seeing this in 5.4.0b17 personal on Mac OS X El Capitan. Game view freezes but can restore by closing tab and reopening tab in Window -> Game.

    Error messages:

    !::HasAsAttachmetng(GLESRenderTargetSetup!::HasAsAttachment(GLESRenderTargetSetup(m_PendingFramebuffer), rbid)

    !::HasAsAttachment(GLESRenderTargetSetup(m_CurrentFramebuffer), rbid)

    !attach.color[0] || !attach.color[0]->backBuffer

    !attach.depth || !attach.depth->backBuffer

  4. rmb303

    May 09, 2016 23:02

    I've also started to get this issue using 5.4.0b17.
    I was using the latest 5.3 version until yesterday, and never saw the "attach.color..." errors until now.
    Running on Mac OS X 10.11.4.

  5. HUIYA

    May 08, 2016 08:20

    I have same issue.

    I get the error in console,

    !attach.depth || !attach.depth->backBuffer

    and "Game" Scene Fozen, but works fine "Scene" in Editor.

    OS : OSX - El Capitan 10.11.4
    Unity : 5.4.0 b17 - OpenGL 4.1

  6. pbeni

    May 05, 2016 15:48

    Getting Similar Error: !attach.depth || !attach.depth->backBuffer
    Seems to happen randomly in play mode. I do not need to do step 6 to reproduce.

    I'm on OS X 11.11.4, MacBookPro (Retina 13, Early 2015)
    Intel Iris 6100
    Using Unity 5.4.0b17 (and many previous versions of unity)

  7. danp

    Apr 30, 2016 03:15

    Still happening in 5.4.0b16.

  8. zedaidai

    Apr 29, 2016 14:46

    Same error with 5.4.0b16.
    !attach.color[0] || !attach.color[0]->backBuffer
    and game view frozen.
    I have to restart Unity to fix the game view.
    on yosemite 10.10.5

  9. rubendejong25

    Apr 13, 2016 14:48

    uninstall this to avoid this errors and then update your pc programs and reinstall when its done

  10. ChrisLoh

    Apr 13, 2016 08:27

    Upgrading Unity to 5.40b13 appears to resolve this issue.
    I no longer seem to get the error (fingers crossed).

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.