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Fixed in 5.4.0



Found in


Issue ID




[Shaderlab:CustomEditor] work with non fixed function shader only



Reproduction steps:
1. Open "New Unity Project 38" attached project.
2. Select "New Material" in the Project tab.
3. Notice that Inspector is empty.
4. Open "Test1" shader.
5. Delete "//" symbols from line 4 and line 8.
6. Comment line 9 and line 40.
8. Select "New Material" in the project tab again.
9. Notice that it shows "Render Queue".

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    Fixed-function pipelines have no more business on our video cards. ... After all, if you want to keep drawing at 30FPS, you've got only around 30ms to update your ... This is roughly how the fixed-function pipeline worked. ... In short, computer graphics exploded with the introduction of shaders, and with good ...

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