Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
8.0.1
Issue ID
1232472
Regression
No
[Shadergraph] Shadergraph softlocks when reloading shadergraph with updated subgraph Texture2D output
Bug reproduces on Master (commit 33cd9986fd tested)
Bug reproduces on 8.0.1 release
Bug does not reproduce on 7.3.1, likely due to lack of implementation on shadergraph reloading on subgraph changes.
Repro steps:
1. Open attached project
2. Open softlock.shadergraph and softlock.subgraph
3. in softlock.shadergraph, drag out the edge from the subgraph's texture2d output to a sample texture 2D node. Do not save the graph.
4. Switch to softlock.subgraph. Change the texture2D output slot to a vector1 output slot. Save the subgraph.
5. Switch to softlock.shadergraph. When it asks to reload, choose yes. Do not save the graph.
6. Switch back to softlock.subgraph. Change the second vector1 output slot (the one you changed from earlier) back to a texture2d slot. Save the subgraph.
7. Switch back to softlock.shadergraph. When it asks to reload, choose yes. Do not save the graph.
8. Drag the edge out from the subgraph's texture2d output to a sample texure 2D node again.
Expected result: no error is thrown, graph is not softlocked
Actual result: graph softlocks, error thrown
Note: this is worth looking into, as even though these are the only steps I found to make this bug happen, there may be alternate steps that will trigger the same bug.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Misaligned text in Preferences window > 2D > Animation, Asperite and Sprite Editor preferences
- Unable to Install ZivaRT Player deprecated package
- Inconsistent Label Popup UI in Package Manager
- All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted
- Crash on RuntimeFieldInfo::ResolveType with IL2CPP and returns 0 with Mono when calling GC.GetAllocatedBytesForCurrentThread Method
Add comment