Search Issue Tracker
Fixed in 828d718
Votes
0
Found in [Package]
SRP Master (d6c9b18de4)
Issue ID
1334621
Regression
No
[Shadergraph] Shadergraph cannot be opened if containing subgraph with custom binding that has been deleted
Repro steps:
1. Create a subgraph
2. Add a float property to the subgraph's blackboard
3. on the graph inspector choose "Enable custom binding" for the float, save subgraph
4. Create a shadergraph
5. Drag the subgraph into the shadergraph
6. Save the shadergraph and close it
7. delete the subgraph
8. Open the shadergraph
Expected result: it opens and the subgraph node has an error
Actual result: the shadergraph doesn't open, throws error to the console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment