Search Issue Tracker
Fixed in 828d718
Votes
0
Found in [Package]
SRP Master (d6c9b18de4)
Issue ID
1334621
Regression
No
[Shadergraph] Shadergraph cannot be opened if containing subgraph with custom binding that has been deleted
Repro steps:
1. Create a subgraph
2. Add a float property to the subgraph's blackboard
3. on the graph inspector choose "Enable custom binding" for the float, save subgraph
4. Create a shadergraph
5. Drag the subgraph into the shadergraph
6. Save the shadergraph and close it
7. delete the subgraph
8. Open the shadergraph
Expected result: it opens and the subgraph node has an error
Actual result: the shadergraph doesn't open, throws error to the console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment