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Fix In Review for 6000.4.0a6

Fixed in 6000.5.0a2

Votes

0

Found in

6000.4.0a1

6000.5.0a2

Issue ID

UUM-126128

Regression

Yes

“Shader warning in 'BuildLightGrid’” is thrown when switching to iOS Platform on Mixed Reality Template

-

Steps to reproduce:
1. Create new Unity project using Mixing Reality Template
2. Make sure to have iOS Module installed
3. Open Build Profiles window
4. Select and switch to iOS Platform in Build Profiles window
5. Observe the Console window 

Actual results: warning “Shader warning in 'BuildLightGrid': HLSLcc: More than 16352 bytes of threadgroup memory allocated, this is not supported on older devices (pre-A9). at kernel BuildRegirLightGrid (on metal)” is thrown when switching to iOS Platform
Expected results: no warnings are thrown in the Console window

Reproducible with versions: 2.2.0 (6000.4.0a1 (b27b8eafe426), 6000.4.0a4)
Not reproducible with versions: 2.2.0 (6000.3.0a6 (6966ed4b28e1), 6000.3.0b9)

Tested on (OS): macOS Silicon Tahoe 26.0 (M1)

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