Search Issue Tracker
By Design
By Design in 5.6.X, 2017.1.X
Votes
2
Found in
5.6.0f3
Issue ID
909000
Regression
No
Shader Normal map not being loaded with AsssetBundle correctly
Steps to reproduce:
1. Open user attached project
2. Open "BundleView" scene
3. Enter PlayMode and observe both Cylinders look the same
4. In Hierarchy find Loader -> TestScene and inspect "AlbedoNormal"
5. See that the material has a normal map attached to it
6. Under Shader select the same shader that's already set i.e. XPI/Standard to refresh the shader.
7. Normal map appears to function
Expected outcome: The right cylinder has a normal Map attached that functions properly
Actual outcome: The right cylinder has a normal Map attached, but it is not visible entirely
Reproduced on 5.6.1f1, 5.6.0f3, 2017.1.0b4
Notes: Couldn't test for regression cause project depends on MaterialEditor class methods that were introduced in 5.6.x
Project crashes while loading on 5.5.3p1 and lower. Delete Libraries folder to prevent that.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
codeStrider
Aug 16, 2017 02:39
Confirmed in 5.6.2f1 as well.