Search Issue Tracker

By Design



Found in





Issue ID




Shader MatrixArray assigns an Identity Matrix only to the first element when it is supposed to do so on all of them



Reproduction steps:

# Open the attached project
# Open the “/Assets/Scenes/DEV_MeshManipulationTest.unity” Scene
# Observe the model in the Game view or the Scene View

Expected result: The controller doesn’t have any missing parts
Actual result: The grip and a joystick is missing on the controller

Reproducible with: 2021.1.0a9, 2021.1.17f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a14
Not reproducible with: 2020.3.40f1, 2021.1.0a8

Reproducible on: M1 MacOS 12.4 (21F79)

Note: The issue is reproducible on both Intel and Apple Silicon Editors on M1 Mac

  1. Resolution Note:

    I saw two issues:
    - The script that sets up the material property block is not setup to execute in Edit mode.
    - The script doesn't have a mesh renderer assigned.

    As soon as I fixed both, missing parts started rendering in the Editor.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.