Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2021.3.11f1
2022.1.20f1
2022.2.0b10
2023.1.0a14
Issue ID
UUM-16251
Regression
Yes
Shader MatrixArray assigns an Identity Matrix only to the first element when it is supposed to do so on all of them
Reproduction steps:
- Open the attached project
- Open the “/Assets/Scenes/DEV_MeshManipulationTest.unity” Scene
- Observe the model in the Game view or the Scene View
Expected result: The controller doesn’t have any missing parts
Actual result: The grip and a joystick is missing on the controller
Reproducible with: 2021.1.0a9, 2021.1.17f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a14
Not reproducible with: 2020.3.40f1, 2021.1.0a8
Reproducible on: M1 MacOS 12.4 (21F79)
Note: The issue is reproducible on both Intel and Apple Silicon Editors on M1 Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
I saw two issues:
- The script that sets up the material property block is not setup to execute in Edit mode.
- The script doesn't have a mesh renderer assigned.
As soon as I fixed both, missing parts started rendering in the Editor.
Resolution Note (2023.1.X):
I saw two issues:
- The script that sets up the material property block is not setup to execute in Edit mode.
- The script doesn't have a mesh renderer assigned.
As soon as I fixed both, missing parts started rendering in the Editor.