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Fix In Review for 2021.3.38f1, 2022.3.26f1, 6000.0.0b15



Found in






Issue ID




Shader is rendered pink or not rendered at all in the Editor and Player when the Precision is set to "Half" in the Shader Graph and the Android or iOS Platform is selected



How to reproduce:
1. Open the "IN_69207" project
2. In the Build Settings make sure the Android Platform is selected
3. In the Project Window open the "CircularLine" Shader
4. In the Graph Inspector, make sure the Precision is set to "Half"
5. Save the changes
6. Open the "New Scene"
7. Observe the Game View

Expected result: "CircularLine" is rendered and a white circle is visible
Actual result: "CircularLine" material is rendered pink or invisible

Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b7

Reproducible on:
Windows 10 Pro (Editor and Android Player)
Windows 10 (user reported)
macOS 14.2.1 (Intel) (Editor)
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

- Not reproducible when Windows Standalone platform is selected
- Not reproducible on the Windows Standalone Player
- Also reproducible in the Android Player
- Reproducible on both Vulkan and OpenGLES Graphics API
- Also reproducible when the iOS Platform is selected
- When iOS Platforms is selected the shader is not rendered at all
- Couldn’t test on iOS device due to build errors

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