Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.10.1
12.1.11
14.0.7
15.0.5
16.0.1
Issue ID
SGB-562
Regression
No
Shader Graphs do not open if created before Shader Graph is reinstalled
How to reproduce:
1. Open up any project with Shader Graph added
2. Create and Open a Shader
3. With the Shader Editor for that Shader open Remove Shader Graph from Package Manager
4. Install Shader Graph again
5. Try and open the same Shader
Actual result: That Shader and older Shaders cannot be opened even though they are detected, and Inspector for them is working, it will only be able to be loaded once Editor is restarted, reimporting the Asset doesn't fix the issue, but "Reimport All" does
Expected result: The same shaders can be immediately opened
Reproducible with: 10.10.1, 12.1.11, 14.0.7, 15.0.5, 16.0.1 (2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings
- Crash on mecanim::animation::TransformValuesFromClip when entering the Play Mode in a project with Animancer Pro v8
- Connection to Named Pipes fails when server and client are run
Resolution Note:
I'm marking this as a known issue that we'll bundle with a larger set of quality fixes we're working. The asset handling is included here, so this is a great issue for us to make sure we're addressing.
That said, ;package shenanigans can lead to a variety states across several systems. There are general improvements here that we need to make, but I we don't think we'll address this as a separate issue.