Search Issue Tracker
Fixed in 7.5.1
Votes
0
Found in [Package]
7.2.0
Issue ID
1256784
Regression
Yes
Nodes connected to the Normal port in StackLit Master node are disconnected when changing certain StackLit Master options
How to reproduce:
1. Open user's attached "StackLitShaderNodeSpecularOcclusionModes" project
2. Open the "StackLit Shader Graph.shadergraph"
3. Open the "StackLit Master" settings by pressing the cog at the top of "StackLit Master" node
4. Change the "Specular Occlusion" option from "Off" to "Direct From AO"
Expected result: The RGBA port of the Sample Texture 2D node and the Normal port of the StackLit Master node stay connected
Actual result: The RGBA port of the Sample Texture 2D node and the Normal port of the StackLit Master node get disconnected
Reproducible with: 7.2.0 (2020.1.0a26, 2020.2.0a11), 7.4.1 (2019.4.1f1, 2020.1.0a26, 2020.2.0a11). 8.1.0 (2020.1.0b6, 2020.2.0a15)
Not reproducible with: 7.1.8 (2020.1.0a26, 2020.2.0a11)
Notes:
- Happens only when something is connected to the "Normal" in the "StackLit Master" doesn't happen when connecting to the other options
- The connection gets deleted when changing these settings in the "StackLit Master": Surface Type, Distortion, Auto Clipping, Fragment Normal Space, Anisotropy, Coat, Iridescence, Transmission
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11
Add comment