Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b11
Issue ID
649106
Regression
No
[Standard] When zooming in the Editor shader disappears if using transparent rendering mode
Zooming in with camera, shader disappears when set to transparent rendering mode.
Repro gif:
http://gyazo.com/e974b273a491c97d15ee3e3821917888
Repro steps:
1. open user's project;
2. transparent cube has material with standart shader set to transparent rendering mode. Try to zoom in / zoom out game camera;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
- Scene View Camera overlay preview goes out of Scene View bounds when the Scene View is resized vertically
Add comment