Search Issue Tracker
Fixed in 0.51.0-preview.32
Votes
0
Found in [Package]
0.1.1
Issue ID
1189566
Regression
No
[DOTS Transform] SetComponentData is applied only to the parent Entity when it is created from a prefab with nested GameObjects
How to reproduce:
1. Open the attached project ("case_1189566.zip")
2. Load the "SampleScene"
3. Enter a Play Mode and open a Game view
Expected result: the box and the sphere are at the same location
Actual result: the box and the sphere are not at the same location
Reproducible with:
Entity 0.1.1: 2019.2.8f1, 2019.3.0b6, 2020.1.0a8
Entity 0.1.0: 2019.2.8f1, 2019.3.0b6, 2020.1.0a8
Could not test with 2017.4.32f1 due to a lack of Entities package, 2018.4.10f1 due to errors in the project, GameObjectConversionSettings class was introduced in 0.1.0 version which causes errors when testing with earlier package versions, 2019.3.0a1 - 2019.3.0a9 due to multiple library errors
Note: SetComponentData is applied to both parent and child Entities when the Sphere Collider in the child GameObject is disabled or removed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Resolution Note (fix version 0.51.0-preview.32):
Fixed in: 0.51.0-preview.32 (2020.3.37f1)