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Votes
0
Found in
2021.3.44f1
2022.3.50f1
6000.0.23f1
Issue ID
UUM-84246
Regression
No
SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
Reproduction steps:
1. Open the attached “Test The Callbacks.zip” project
2. Open the “SampleScene”
3. Select the “Script 2 Object” GameObject from the Hierarchy
4. Observe the Console
Expected result: No events are logged
Actual result: Most properties from the script are logged as “has changed”
Reproducible with: 2021.3.44f1, 2022.3.50f1, 6000.0.23f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- In the provided example SerializedPropertyChangeEvent is registered directly on the root of the UI, but issue also reproduces when binded directly on the correct GameObject
-
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Resolution Note:
Change events are sent when PropertyFields are bound to their SerializedProperty, mainly to inform that the binding is done and the property is available if users want to store a copy for example. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.