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Won't Fix

Votes

2

Found in

2020.3.35f1

2021.3.3f1

2022.2.0a16

Issue ID

UUM-2494

Regression

No

SendMessage cannot be called' warning is thrown when calling AssetDatabase.LoadAssetAtPath

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Reproduction steps:
1. Open the attached 'PlayableDirectorSendMessage' project
2. In the Project window select the 'Assets/Prefab.prefab'
3. Observe the Console

Expected result: No warnings are in the Console
Actual result: Several 'SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (sprite: OnSpriteTilingPropertyChange)' warnings are in the Console

Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15

Reproduced on: macOS 11.6 (Intel)

  1. Resolution Note:

    Thank you for your bug report.

    After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.

    The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.

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