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Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0a2
Issue ID
930703
Regression
Yes
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate prevents UI from showing
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate prevents UI from showing
To repro:
1. Open project attached (or import uMMORPG project).
2. Press Play and you'll get errors in log.
Actual result: warnings in log
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.UI.Slider:OnValidate()
Expected result: No warnings in log.
In 2017.1.0f3 works with no warnings.
In 2017.2.0a2 - b3 warnings appear.
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onenzz
Dec 29, 2018 04:49
Update:
Tried deleting Unity folders from app data & program data, then reinstalling.
No dice, unfortunately.
onenzz
Dec 29, 2018 04:06
I am getting these messages in 2018.3.0f2, but the slider still functions as expected otherwise.
>Brand new 3D project
>Right click in hierarchy
>UI
>Slider
>Adjust slider amount
>>Warning: SendMessage cannot be called during Awake...
I will do a couple of things and make a new comment with the results.
FineAllDay
Dec 19, 2018 23:35
Same error: Unity 2018.3.0f2
When I try to move the value slider of a vertical scrollbar. The value can't be changed.
Cathero
Sep 05, 2018 15:53
I'm also getting that same warning with 2018.2.2f1 when I create a default UI slider gameobject from the menu, and modify the slider component's "value" attribute in the editor outside playmode.
tcmeric
Aug 26, 2018 10:51
Same in 2017.4, when moving a scrollbar.
flufy3d
Aug 13, 2018 12:59
I have the problem too.
Unity 2017.4.8f1
XT3RM1N8R
Aug 04, 2018 17:01
I can confirm that I am having this issue as well. It happens whenever I apply changes to a prefab from OnValidate(). I am not using SendMessage() at all.
coffiarts
Jul 18, 2018 20:36
Getting the same in 2018.1.5f1.
Looks like a long-fixed issue has reemerged.
BLaaECR
Jun 08, 2018 02:41
我也遇到过。。
Gillissie
May 16, 2018 19:01
I'm also getting it in 2018.1.0f2, even though I have no code that calls SendMessage. Happens four times every time I apply changes to a prefab.