Search Issue Tracker
By Design
Votes
0
Found in [Package]
13.1.x
Issue ID
SGB-10
Regression
No
Selection outline is incorrect when using custom Sprite Shader Graph materials
How to reproduce:
1. Open the user attached "2doutline.zip" project
2. Select the "Circle" GameObject in the "SampleScene" Scene
Expected result: The outline is circle-shaped
Actual result: The outline is not circle-shaped
Reproducible with: 13.1.2 (2022.2.0a2), 13.1.5 (2022.1.0b5)
Couldn't test with: 7.7.1 (2019.4.35f1) - No circle sprites available, 10.8.1 (2020.3.27f1), 12.1.4 (2021.2.9f1) - No outline shown
Note:
- Reproducible on a new project
- Not reproducible with HDRP, the outline is circle-shaped but the material itself is not circle-shaped
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
Resolution Note:
User will need to consider the differences between URP and HDRP when authoring their shaders, in this scenario their goal should be achievable. It's not guaranteed that the same implementation will always function the same between SRP's.