Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
5.5.0p3
2018.4
2019.4
2020.3
2021.1
2021.2
Issue ID
915931
Regression
No
Selection.transforms, Selection.gameObjects and Selection.GetFiltered return a randomly ordered array
How to reproduce:
1. Open the attached '915931.zip' project
2. Open the 'SampleScene'
3. Select all GameObjects in the Hierarchy
4. In the topbar menu Window > SelectionTester
5. In the SelectionTester window press the 'TEST SELECTION ORDER' button
6. Observe the Console
Expected result: The printed list is ordered
Actual result: The printed list is not ordered
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.12f1, 2021.1.1f1, 2021.2.0a21
Note:
- The issue doesn't reproduce with Selection.objects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain with disabled Picking and Visibility still gets painted when the brush overlaps from an adjacent Terrain
- "Stevedore error: Cannot create artifact ps4-sdk-12_50 using repository unity-internal because that repository has been blocked" error when running "jam ProjectFiles"
- Crash on NVDEV_Thunk when changing VideoPlayer clip source on certain machines
- [HDRP] Forced context-switching occurs when adding an unregistered Custom Post Process to a scene Volume
- Multiple errors are spammed in the Console window when entering “Infinity” value in the Falloff field of a Freeform Light 2D
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a6