Search Issue Tracker
Fixed
Votes
1
Found in
2022.2.21f1
2023.1.0b17
2023.2.0a16
Issue ID
UUM-36342
Regression
Yes
ScriptableObject range value does not change when changing it by typing it in
Reproduction steps:
1. Open the attached “Test Project” Project
2. Select “New New Behaviour Script” SO in the Project window
3. Change the “New Float” value to “0.5” by dragging the slider
4. Select another Asset and again select “New New Behaviour Script” SO
5. Observe the “New Float” value
6. Change the “New Float” value to “0.1” by manually entering it in the input field
7. Repeat step 4 and 5
Expected result: The value changes to “0.1”
Actual result: The value does not change and stays “0.5”
Reproducible with: 2022.2.17f1, 2022.2.21f1, 2023.1.0b17, 2023.2.0a16
Not reproducible with: 2020.3.48f1, 2021.3.26f1, 2022.2.16f1
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36298