Search Issue Tracker
Fixed
Votes
1
Found in
2022.2.21f1
2023.1.0b17
2023.2.0a16
Issue ID
UUM-36342
Regression
Yes
ScriptableObject range value does not change when changing it by typing it in
Reproduction steps:
1. Open the attached “Test Project” Project
2. Select “New New Behaviour Script” SO in the Project window
3. Change the “New Float” value to “0.5” by dragging the slider
4. Select another Asset and again select “New New Behaviour Script” SO
5. Observe the “New Float” value
6. Change the “New Float” value to “0.1” by manually entering it in the input field
7. Repeat step 4 and 5
Expected result: The value changes to “0.1”
Actual result: The value does not change and stays “0.5”
Reproducible with: 2022.2.17f1, 2022.2.21f1, 2023.1.0b17, 2023.2.0a16
Not reproducible with: 2020.3.48f1, 2021.3.26f1, 2022.2.16f1
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36298