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Fixed in 2022.3.7f1

Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0b9

Votes

7

Found in

2022.2.17f1

2023.1.0b14

2023.2.0a12

Issue ID

UUM-33970

Regression

Yes

Scene view flickers when using the "Deferred" Rendering Path and a Renderer Feature that uses normal inputs

Universal RP

-

How to reproduce:
1. Open the attached project “RenderFeatureIssue.zip“
2. Open Scene “SampleScene“
3. Open the Game view and Scene View windows side-by-side

Expected result: There is no flickering in the Scene view
Actual result: The top of the Scene view is flickering

Reproducible with: 2022.2.0a12, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12
Not reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.0a11

Reproduced on: macOS 13.0.1 (Intel), Windows 11 (by reporter)

Note:
- Changing from “Deferred” Rendering Path to “Forward” or “Forward+” stops the flickering
- Selecting the “Main Camera“ GameObject in the Hierarchy causes the Scene view window to turn black

  1. Resolution Note (fix version 2023.2):

    Fixed inspector flicker when using Deferred renderer with renderer features requiring rendering layers

  2. Resolution Note (fix version 2023.1):

    The inspector no longer flickers when using Deferred and a renderer feature using rendering layers

  3. Resolution Note (fix version 2022.3):

    The inspector should no longer flicker when using Deferred with a renderer features using rendering layers.

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