Search Issue Tracker
Duplicate
Votes
1
Found in
2018.3.0f1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1115278
Regression
No
Scene rendering flickers when Camera is using an Image Effect with SAMPLE_TEXTURE2D written for Post Processing Stack
How to reproduce:
1. Open user attached project "PPS.zip"
2. Move the cursor within the bounds of the Game or Scene View
Expected result: There is no flickering in Game/Scene View
Actual result: There is flickering in Game/Scene View
Reproducible with - 2018.3.3f1, 2019.1.0a15, 2019.2.0a2
Notes:
1) This bug is not reproducible with AMD Radeon Pro WX 9100, but is reproducible with NVIDIA Geforce GTX 950
2) Not reproducible on 2017.4 because this version does not have these: PostProcessEffectSettings, PostProcessEffectRenderer, FloatParameter, PostProcessRenderContext
-
Resolution Note:
Workaround:
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.color = _Color+0.0001f; //workaround
return o;
}
Comments (1)
-
Kronnect
Mar 20, 2019 08:14
This is a showstopper for any decent post-processing effect added to the stack. Should be marked high priority for 2019.1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
This is a duplicate of issue #1124553