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Fixed
Fixed in 6000.0.50f1, 6000.1.5f1, 6000.2.0b5, 6000.3.0a1
Votes
25
Found in
2021.3.46f1
2022.3.54f1
6000.0.30f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-90459
Regression
Yes
Scene is not rendered and RenderPass errors in WebGL when MSAA is enabled on URP Asset and the Camera or Overlay Camera Stacking is used
Reproduction steps:
1. Open the attached “MSAA_WebGL.zip” project
2. Open the “SampleScene”
3. Build and Run for WebGL (File > Build and Run)
4. Observe the Player in the browser and the Developer Console (F12)
Expected result: No errors in the Console and the Scene is loaded
Actual result: “RenderPass: Missing resolve surface for attachment 0. Are you tring to resolve a bindMS rendertarget?” and “WebGL.framework.js.gz:9 EndRenderPass: Not inside a Renderpass” errors are spammed and the Scene is not rendered/only a solid color is visible
Reproducible with: 2021.3.46f1, 2022.3.54f1, 6000.0.23f1, 6000.0.30f1, 6000.1.0a7
Not reproducible with: 6000.0.22f1
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: no other environment tested
Notes:
- Reproduces when the ‘Anti Aliasing (SMAA)’ is set to 2x, 4x or 8x in the “Mobile_RPAsset.asset” and Camera GameObject has Anti-aliasing (SMAA) enabled
- Also reproduces if MSAA is enabled on the “Mobile_RPAsset.asset” and an additional Overlay Camera is stacked on the Main Camera
Comments (9)
-
Tin-Tin616
Jul 15, 2025 07:11
Still happen in 2022.3.62
-
anilsolanki
Apr 25, 2025 09:11
Today i tested with Unity newly realised version 6.1 same issue
Overlay Camera + MSAA = Error -
mamoirei
Apr 11, 2025 02:05
We need a fix for this ASAP
-
giannisterp
Apr 04, 2025 23:31
WebGL - version 2022.3.46f1 - having issue when enabling MSAA
-
andrewkw
Apr 01, 2025 13:18
Please fix! This is a major issue and we are on v44 of this LTS! It was not in 2022
as per KHOLD93 -
anilsolanki
Mar 27, 2025 11:24
Same issue with unity 6000.0.41f1
-
khold93
Jan 21, 2025 19:11
I also got this problem. Error happens when I build for Windows.
Overlay Camera + MSAA = Error
Overlay Camera + MSAA Disabled = Fine
Overlay Camera Disabled + MSAA = Fine
Also fine if both are disabled. -
IndieMarc
Jan 14, 2025 16:10
Some people have also reported this error on Android build with MSAA URP in 6000.0.32
-
IndieMarc
Jan 10, 2025 14:14
This is quite an urgent issue, it breaks WebGL in all most recent versions.
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Fix a WebGL error with URP and MSAA, when a depth only render pass is involved.