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Fixed

Fixed in 6000.0.50f1, 6000.1.5f1, 6000.2.0b5, 6000.3.0a1

Votes

25

Found in

2021.3.46f1

2022.3.54f1

6000.0.30f1

6000.1.0a7

6000.2.0a1

6000.3.0a1

Issue ID

UUM-90459

Regression

Yes

Scene is not rendered and RenderPass errors in WebGL when MSAA is enabled on URP Asset and the Camera or Overlay Camera Stacking is used

-

Reproduction steps:
1. Open the attached “MSAA_WebGL.zip” project
2. Open the “SampleScene”
3. Build and Run for WebGL (File > Build and Run)
4. Observe the Player in the browser and the Developer Console (F12)

Expected result: No errors in the Console and the Scene is loaded
Actual result: “RenderPass: Missing resolve surface for attachment 0. Are you tring to resolve a bindMS rendertarget?” and “WebGL.framework.js.gz:9 EndRenderPass: Not inside a Renderpass” errors are spammed and the Scene is not rendered/only a solid color is visible

Reproducible with: 2021.3.46f1, 2022.3.54f1, 6000.0.23f1, 6000.0.30f1, 6000.1.0a7
Not reproducible with: 6000.0.22f1

Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: no other environment tested

Notes:

- Reproduces when the ‘Anti Aliasing (SMAA)’ is set to 2x, 4x or 8x in the “Mobile_RPAsset.asset” and Camera GameObject has Anti-aliasing (SMAA) enabled
- Also reproduces if MSAA is enabled on the “Mobile_RPAsset.asset” and an additional Overlay Camera is stacked on the Main Camera

  1. Resolution Note (fix version 6000.3.0a1):

    Fixed WebGL issue with resolving MSAA depth-only render targets

  2. Resolution Note (fix version 6000.2.0b5):

    Fix a WebGL error with URP and MSAA, when a depth only render pass is involved.

  3. Resolution Note (fix version 6000.1.5f1):

    Fix a WebGL error with URP and MSAA, when a depth only render pass is involved.

  4. Resolution Note (fix version 6000.0.50f1):

    Fix a WebGL error with URP and MSAA, when a depth only render pass is involved.

Comments (9)

  1. Tin-Tin616

    Jul 15, 2025 07:11

    Still happen in 2022.3.62

  2. anilsolanki

    Apr 25, 2025 09:11

    Today i tested with Unity newly realised version 6.1 same issue
    Overlay Camera + MSAA = Error

  3. mamoirei

    Apr 11, 2025 02:05

    We need a fix for this ASAP

  4. giannisterp

    Apr 04, 2025 23:31

    WebGL - version 2022.3.46f1 - having issue when enabling MSAA

  5. andrewkw

    Apr 01, 2025 13:18

    Please fix! This is a major issue and we are on v44 of this LTS! It was not in 2022
    as per KHOLD93

  6. anilsolanki

    Mar 27, 2025 11:24

    Same issue with unity 6000.0.41f1

  7. khold93

    Jan 21, 2025 19:11

    I also got this problem. Error happens when I build for Windows.
    Overlay Camera + MSAA = Error
    Overlay Camera + MSAA Disabled = Fine
    Overlay Camera Disabled + MSAA = Fine
    Also fine if both are disabled.

  8. IndieMarc

    Jan 14, 2025 16:10

    Some people have also reported this error on Android build with MSAA URP in 6000.0.32

  9. IndieMarc

    Jan 10, 2025 14:14

    This is quite an urgent issue, it breaks WebGL in all most recent versions.

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