Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
952189
Regression
No
Root motion not apply when keyframing in animation window causing double transfrom issue when keyframing additionnal transform
When sampling an Animator that is in root motion, the effective root transform will be moved to reflect actual root motion. The MotionX functionality developed for Timeline will be used to achieve this.
This should simplify key framing workflow described in this bug/case.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment