Search Issue Tracker
Fixed in 2022.2.4f1
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a26
Votes
2
Found in
2022.2.0b16
2023.1.0a20
Issue ID
UUM-20184
Regression
Yes
Rendering Layers break additional lights
Enabling rendering layers on the Pipeline asset makes additional lights disappearĀ
Steps to repro:
- Open attached project
- Observe that no additional lights are affecting the plane
- Disable rendering layers on the pipeline asset and see the light turning on
- See that the plane and point lights are all on the Default light layer which means the plane should be lit by the point lights
Comments (1)
-
Disastorm
Jan 13, 2023 17:24
Is this also going to fix the light culling mask when not using Render Layers?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note (fix version 2023.1):
The issue was that light layer data was missing for additional lights. This has now been fixed.
Resolution Note (fix version 2022.2):
The issue was that light layer data was missing for additional lights. This has now been fixed.