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Won't Fix
Votes
1
Found in
2020.3.44f1
2021.3.17f1
2022.2.4f1
2023.1.0a26
2023.2.0a4
Issue ID
UUM-29584
Regression
No
Rendering Layers are not respected when using Visual Effect Graph
Reproduction steps:
1. Open the “Test” Project
2. Open the “Assets/Scene/SampleScene.unity” Scene
3. In the Hierarchy Window select “VFX_DecalParticle” GameObject
4. Observe it’s “Rendering Layer Mask” Property under the “Renderer” Component is set to “Light Layer 4”
5. In the Hierarchy Window select “Cube_RendererLayerA” GameObject
6. Observe it’s “Rendering Layer Mask” Property under the “Mesh Renderer” Component is set to “Light Layer 3”
7. Repeat the 5-6 steps with “Cube_RendererLayerB” GameObject
8. Observe the Scene View
Expected results: Visual effects are not visible on the “Cube_RendererLayerA” GameObject
Actual results: Visual effects are visible on the “Cube_RendererLayerA” GameObject
Reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0a26, 2023.2.0a4
Reproduced on: Intel MacOS 13.1
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Resolution Note:
Forward decals output will be deprecated very soon and no more work is done on them. There are SRP decals outputs that should be used instead.