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Won't Fix

Votes

1

Found in

2020.3.44f1

2021.3.17f1

2022.2.4f1

2023.1.0a26

2023.2.0a4

Issue ID

UUM-29584

Regression

No

Rendering Layers are not respected when using Visual Effect Graph

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Reproduction steps:
1. Open the “Test” Project
2. Open the “Assets/Scene/SampleScene.unity” Scene
3. In the Hierarchy Window select “VFX_DecalParticle” GameObject
4. Observe it’s “Rendering Layer Mask” Property under the “Renderer” Component is set to “Light Layer 4”
5. In the Hierarchy Window select “Cube_RendererLayerA” GameObject
6. Observe it’s “Rendering Layer Mask” Property under the “Mesh Renderer” Component is set to “Light Layer 3”
7. Repeat the 5-6 steps with “Cube_RendererLayerB” GameObject
8. Observe the Scene View

Expected results: Visual effects are not visible on the “Cube_RendererLayerA” GameObject
Actual results: Visual effects are visible on the “Cube_RendererLayerA” GameObject

Reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0a26, 2023.2.0a4

Reproduced on: Intel MacOS 13.1

  1. Resolution Note:

    Forward decals output will be deprecated very soon and no more work is done on them. There are SRP decals outputs that should be used instead.

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