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Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.65f1

6000.5.0a5

Issue ID

UUM-132455

Regression

No

[Render Pipeline Converter] Material Reference Converter provides same naming for each game object

Graphics Tools

-

  • Steps to reproduce:
  1. Create a built-in project
  2. Create three 3d cubes in the scene and save scene in the project
  3. install URP package via package manager
  4. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
  5. Checkmark {}Rendering Settings{}. Press "S{}can"{}. Then "Convert"
  6. Checkmark Material Reference Converter. Press "{}Scan{}"
  7. Observe the naming of Material Reference Converter

Actual results: Naming for each 3d cube is the same

Expected results: Naming for each 3d cube is the different. Perhaps Name Scene + GameObject Name be a good result?

*
Reproducible with versions:* 6000.5.0a5

Not reproducible with versions: 2023.3.0b10, 2022.3.62f1

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