Search Issue Tracker
Active
Fixed in 2022.3.20f1, 2023.2.9f1, 2023.3.0b5
Votes
1
Found in
2021.3.30f1
2022.3.10f1
2023.1.15f1
2023.2.0b11
2023.3.0a8
2024.1.0a1
Issue ID
UUM-53904
Regression
Yes
Redo doesn't restore all ScriptableObjects when they are added using "AssetDatabase.AddObjectToAsset"
How to reproduce:
1. Open the attached “SORedoUndo.zip“ project
2. Select the "BaseScriptableObject" asset
3. In the Inspector press "Add 3 Children"
4. Press “CTRL” + “Z” and “CTRL“ + “S“ (undo and save)
5. Press “CTRL” + “SHIFT“ + “Z” and “CTRL“ + “S“ (redo and save)
Expected result: All three child ScriptableObjects re-appear and are linked
Actual result: Only one child ScriptableObject that re-appears is linked
Reproducible with: 2021.2.0a9, 2021.3.30f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a8
Not reproducible with: 2021.2.0a8
Reproducible on: macOS 14.0 Sonoma (Intel)
Not reproducible on: No other environment tested
Note: Sometimes none of the children re-appear and are named “Type mismatch“ in the "BaseScriptableObject" asset Inspector
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment