Search Issue Tracker
Active
Fixed in 2022.3.20f1, 2023.2.9f1, 2023.3.0b5
Votes
1
Found in
2021.3.30f1
2022.3.10f1
2023.1.15f1
2023.2.0b11
2023.3.0a8
7000.0.0a1
Issue ID
UUM-53904
Regression
Yes
Redo doesn't restore all ScriptableObjects when they are added using "AssetDatabase.AddObjectToAsset"
How to reproduce:
1. Open the attached “SORedoUndo.zip“ project
2. Select the "BaseScriptableObject" asset
3. In the Inspector press "Add 3 Children"
4. Press “CTRL” + “Z” and “CTRL“ + “S“ (undo and save)
5. Press “CTRL” + “SHIFT“ + “Z” and “CTRL“ + “S“ (redo and save)
Expected result: All three child ScriptableObjects re-appear and are linked
Actual result: Only one child ScriptableObject that re-appears is linked
Reproducible with: 2021.2.0a9, 2021.3.30f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a8
Not reproducible with: 2021.2.0a8
Reproducible on: macOS 14.0 Sonoma (Intel)
Not reproducible on: No other environment tested
Note: Sometimes none of the children re-appear and are named “Type mismatch“ in the "BaseScriptableObject" asset Inspector
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment