Search Issue Tracker
Fixed
Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X
Fixed in 2023.1.0a12
Votes
3
Found in
2020.3.37f1
2021.3.6f1
2022.1.10f1
2022.2.0b2
2023.1.0a4
Issue ID
UUM-9353
Regression
No
Raycast/Linecast don't detect backfaces when Physics.queriesHitBackfaces is set to True
Reproduction steps:
1. Open the attached project
2. Select "Source" GameObject
3. Move it so it creates a line between itself and "Target" GameObject that is interrupted by cube
4. Inspect how the line is interrupted by cube
5. In the Inspector toggle off and on one by one "Use Raycast Hit" and "Use Raycast"
6. Move "Source" GameObject inside the cube
7. In the Inspector toggle off "Use Raycast Hit"
Expected result: Line is interrupted
Actual result: Line is not interrupted
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment