Search Issue Tracker
Fixed
Fixed in 2021.3.29f1, 2023.1.5f1, 2023.2.0a22
Votes
0
Found in
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.2.0a15
Issue ID
UUM-35559
Regression
Yes
Random string values are printed in the Console when passing a new string object initialized with multiple '\0' characters to the Debug.Log function
Reproduction steps:
1. Open the attached "FAV_repro_IN-40591.zip" project
2. Click on the Test -> TestEmptyCharToString button in the Toolbar
3. Observe the Console
Expected result: Empty strings are logged in the Console
Actual result: Random strings are logged in the Console
Reproducible with: 2021.2.0a18, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a15
Not reproducible with: 2020.3.48f1, 2021.2.0a17
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.2.0a22):
Removed mono's string constructor optimization that assumed memory was cleared.
Resolution Note (fix version 2023.1.5f1):
Removed mono's string constructor optimization that assumed memory was cleared.
Resolution Note (fix version 2021.3.29f1):
Removed mono's string constructor optimization that assumed memory was cleared.