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Won't Fix

Votes

0

Found in

2019.4

2020.1

2020.2

2020.2.0a16

Issue ID

1260024

Regression

No

[GPU PLM] RadeonRays::IntersectionApi::Delete crash when baking lighting data with 4096 Max Lightmap Size

Progressive Lightmapper

-

To reproduce:
1. Open attached project
2. Open "t1BugTerrainScratch.unity" scene
3. Open Window > Renderring > Lighting
4. Make surre that Max Lightmap Size is set to 4096 and Filtering is set to Auto
5. Press Generate Lighting

Expected: the lighting is generated
Actual: Unity crashes

Reproduced on:
2019.3.11f1, 2019.3.15f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16

Notes:
- On 2019.3.15f1, 2019.4.2f1 and 2020.1.0b14 getting a Error Pop Up "Microsoft Visual C++ Runtime Library" (image.png)
- On 2020.2.0a16 getting a silent crash
- Reproduced with Nvdia GTX 1080 driver version 451.48
- Not reproducible on NVIDIA GeForce RTX 2080;

  1. Resolution Note (2020.2.X):

    The crash is caused by an old NVIDIA driver version. Please update to the current version 451.67.

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