Search Issue Tracker
Fixed
Fixed in 6000.1.9f1, 6000.2.0b8, 6000.3.0a1
Votes
1
Found in
6000.1.7f1
6000.2.0b2
6000.3.0a1
Issue ID
UUM-84213
Regression
No
[Quest] Artifacts when using HDRP with Screen Space Reflections in XR
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Connect Quest with Quest Link
4. Enter the Play Mode
5. Look at the bottom of the aquarium
Expected result: No artifacts exist
Actual result: Artifacts that move when the head is moved are present
Reproducible with: 2022.3.50f1, 6000.0.22f1
Could not test with: 2021.3.44f1 (White screen after entering the Play Mode)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with OpenXR and Oculus XR
- Reproducible with DX11 and DX12
- Reproducible with Single Pass Instanced and Multi Pass
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
We acknowledge the issue but we could not prioritize the ray tracing XR area. We will close this issue as won't fix for now. If you think that it is a major problem, please re-open
Appreciate for your understanding.