Search Issue Tracker

In Progress

Fixed in 2022.3.60f1, 6000.0.43f1, 6000.1.0b10, 6000.2.0a7

Votes

0

Found in

2022.3.57f1

6000.0.36f1

6000.1.0b5

Issue ID

UUM-96214

Regression

No

Broken build (due to Shader Errors) is reported as Successful with Build and Run

-

Reproduction steps:
1. Open the attached “BuiltInRP6.zip” project
2. Make sure “Compute Fluids” Scene is in the Scene List (File > Build Profiles)
3. Build and Run the project
4. Observe the Console

Expected result: The Player build fails each time

Actual result:

On the first run an expected error is logged “Shader warning in 'Shader Graphs/ParticleShader': pow(f, e) will not work for negative f, use abs(f)“ warning and “Error building Player: 5 errors” logs are visible and the Player does not build

But building the project the second time, makes the Player build successfully, with no errors

Reproducible with: 2022.3.57f1, 6000.0.36f1, 6000.1.0b5, 6000.1.0a2

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
- Only reproduces with Build And Run
-"Build and Run" specifies "BuildOptions.StrictMode" which means any logged error will fail the build. Doing a regular player build in the UI does not specify this flag.

  1. Resolution Note (fix version 6000.2.0a7):

    Fix error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. The bug involved cases where the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. Note: The repro involves "Build and Run" because that uses the "strict" build mode option.

  2. Resolution Note (fix version 6000.1.0b10):

    Fix error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. The bug involved cases where the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. Note: The repro involves "Build and Run" because that uses the "strict" build mode option.

  3. Resolution Note (fix version 6000.0.43f1):

    Fix error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. The bug involved cases where the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. Note: The repro involves "Build and Run" because that uses the "strict" build mode option.

  4. Resolution Note (fix version 2022.3.60f1):

    Fix error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. The bug involved cases where the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. Note: The repro involves "Build and Run" because that uses the "strict" build mode option.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.