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Won't Fix

Votes

0

Found in [Package]

1.21.1

Issue ID

ADDR-2383

Regression

No

Profiler shows that "Other > Objects" memory increases after tapping on the screen

Package: Build Pipeline - Addressables

-

Reproduction steps:
1. Open the user's attached project "unity.zip"
2. In Build Settings switch to Android and enable "Development Build" and "Script Debugging"
3. Open Window > Asset Management > Addressables > Groups
4. In the Groups window select "Local" profile and press Build > New Build > Default Build Script
5. Build and Run the project
6. Wait for Android Player to display "Connect Unity Profiler"
7. Open Window > Analysis > Profiler and connect to the Android Player
8. Switch to the "Memory" tab the Profiler, select "Detailed" in the dropdown
9. Press "Take Sample"
10. Expand "Other" and select "Objects" in the memory snapshot list
11. In the running Android Player, tap on the screen
12. Repeat 9-10 steps and observe the Other > Objects memory value

Expected result: "Other" > "Objects" memory usage stays the same
Actual result: "Other" > "Objects" memory usage increased

Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a12

Reproducible on:
iPhone 12 Mini (iOS 14.1)
iPad Air 4th Gen (iOS 14.7.1)
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308

Notes:
- Not reproducible on Mac Standalone
- On Samsung Galaxy J4 Core memory usage increases from ~16KB to ~12MB after few taps on screen

  1. Resolution Note:

    There are no fixes planned for this Bug

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