Search Issue Tracker
Fixed in 4.0.4
Votes
0
Found in [Package]
4.0.3
Issue ID
1127482
Regression
No
[Probuilder] Mesh renderer with ProBuilder Trigger is not disabled after reloading scene
To reproduce:
1. Open QA attached project "PBuilder.zip"
2. Enter Play mode and press Space
Expected: trigger is still hidden after scene reload as it is managed by ProBuilder
Actual: trigger becomes visible (Mesh render not disabled upon loading the scene)
Reproduced in: 2018.2.20f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6
Note: reproduces on tested package releases: 3.0.9, 4.0.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Add comment