Search Issue Tracker
Fixed in 4.0.4
Votes
0
Found in [Package]
4.0.3
Issue ID
1127482
Regression
No
[Probuilder] Mesh renderer with ProBuilder Trigger is not disabled after reloading scene
To reproduce:
1. Open QA attached project "PBuilder.zip"
2. Enter Play mode and press Space
Expected: trigger is still hidden after scene reload as it is managed by ProBuilder
Actual: trigger becomes visible (Mesh render not disabled upon loading the scene)
Reproduced in: 2018.2.20f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6
Note: reproduces on tested package releases: 3.0.9, 4.0.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
Add comment