Search Issue Tracker
Fixed in 4.0.4
Votes
0
Found in [Package]
4.0.3
Issue ID
1127482
Regression
No
[Probuilder] Mesh renderer with ProBuilder Trigger is not disabled after reloading scene
To reproduce:
1. Open QA attached project "PBuilder.zip"
2. Enter Play mode and press Space
Expected: trigger is still hidden after scene reload as it is managed by ProBuilder
Actual: trigger becomes visible (Mesh render not disabled upon loading the scene)
Reproduced in: 2018.2.20f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6
Note: reproduces on tested package releases: 3.0.9, 4.0.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
Add comment