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Won't Fix
Votes
0
Found in
2021.3.33f1
Issue ID
UUM-59595
Regression
No
Prefab Particle Systems are selectable as sub-emitters to other Prefab Particle Systems when assigned through the Project Window
How to reproduce:
1. Open the attached "particle_system_issue" Project
2. In the Project Window, select the "particlesys_2" Prefab
3. In the Inspector, drag and drop the "particlesys" Prefab from the Assets folder to the Particle System field of the Sub Emitters node
4. Click "Yes, Reparent" in the dialogue box
5. Observe the result
Expected result: Prefab Particle Systems are not selectable as sub-emitters to other Particle Systems
Actual result: The prefab Particle System is assigned as a sub-emitter. An instance of the selected sub-emitter is instantiated in the active Scene. The sub-emitter is not assigned as a child to “particlesys_2”.
Reproducible in: 2021.3.33f1, 2022.1.0a9
Not reproducible in: 2022.1.0a10, 2022.3.16f1, 2023.2.4f1, 2023.3.0a19
Fixed in: 2022.1.0a10
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.