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Fixed in 1.3.0

Fixed in 1.2.13



Found in [Package]

1.1.0, 1.3.0-preview.6

Issue ID




Prefab instance's Signal Receiver Component changes are reverted when entering the Play Mode or restarting a Scene

Package: Timeline


To reproduce:
1. Open attached project ("")
2. Select "SignalReceiver" Game Object from Hierarchy
3. In the Inspector window under the Signal Receiver Component change the Signal from "Test" to "None"
4. Press Play and observe the Signal

Expected result: The Signal remains changed to "None"
Actual result: The Signal is reverted back to "Test"

Reproducible in: 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Could not test in: 2017.4.36f1, 2018.4.16f1 (Timeline Signals not introduced)

Reproducible in package versions: 1.1.0, 1.3.0-preview.6

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