Search Issue Tracker
Fixed in 1.3.0
Fixed in 1.2.13
Votes
0
Found in [Package]
1.1.0, 1.3.0-preview.6
Issue ID
1210883
Regression
No
Prefab instance's Signal Receiver Component changes are reverted when entering the Play Mode or restarting a Scene
To reproduce:
1. Open attached project ("case_1210883.zip")
2. Select "SignalReceiver" Game Object from Hierarchy
3. In the Inspector window under the Signal Receiver Component change the Signal from "Test" to "None"
4. Press Play and observe the Signal
Expected result: The Signal remains changed to "None"
Actual result: The Signal is reverted back to "Test"
Reproducible in: 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Could not test in: 2017.4.36f1, 2018.4.16f1 (Timeline Signals not introduced)
Reproducible in package versions: 1.1.0, 1.3.0-preview.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment