Search Issue Tracker
Fixed in 1.3.0
Fixed in 1.2.13
Votes
0
Found in [Package]
1.1.0, 1.3.0-preview.6
Issue ID
1210883
Regression
No
Prefab instance's Signal Receiver Component changes are reverted when entering the Play Mode or restarting a Scene
To reproduce:
1. Open attached project ("case_1210883.zip")
2. Select "SignalReceiver" Game Object from Hierarchy
3. In the Inspector window under the Signal Receiver Component change the Signal from "Test" to "None"
4. Press Play and observe the Signal
Expected result: The Signal remains changed to "None"
Actual result: The Signal is reverted back to "Test"
Reproducible in: 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Could not test in: 2017.4.36f1, 2018.4.16f1 (Timeline Signals not introduced)
Reproducible in package versions: 1.1.0, 1.3.0-preview.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment